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Showing posts from 2015

Barrick Commercials #2 and #3

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Here are the last 2 commercials for Barrick by Tradigital Motion. I worked on animation, clean-up/ink and paint, and effects in both commercials  I also composited every shot.  All work done in Toonboom Animate, After Effects, and Photoshop.

Commercial Work

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This is a commercial done by Tradigital Motion. I worked on animation, clean-up/ink and paint, and effects in every scene except the opening and closing shots of the principle. I also composited every shot.  All work done in Toonboom Animate, After Effects, and Photoshop. This is the first version of the commercial: This is the second version of the commercial after client feedback:

Old Projects

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A few animations I did on some now shelved projects. The Victorian Skies was for a quick promotion trailer and an iPad game while Daydream was an animated short. I was given a very low res drawing of Jules Verne and his Time Machine for Victorian Skies and told to create a working animation of it by the next day. I redrew and broke it apart for animation and then created 10 different Time Machine styles for as it ripped apart time and space. Here are a few of them followed by the one that was ultimately chosen. These are some of the animated cloud tests for the backgrounds of Victorian Skies. The director wanted to bring in the idea that the worlds and the books were the same so I did some tests texturing the clouds with the text and the handwriting of the authors. This was a vehicle motion reference for the character animators of Huck Finn for a Victorian Skies Video Game. I created the assets and the animation for the test. Done using Photoshop, ToonBoom Pro3, and

Daydream Opening Shot

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This is the opening shot to Daydream. The only 3D used in this scene is the spaceship. Everything else was done entirely 2D. Even the engines and lights on the ship, the flight flares on the planets and sun, the lens particles, were all digitally painted. No particle effects were used, everything you see was done using a combination of Photoshop, After Effects, and ToonBoom. Aaron Mann storyboarded and directed the short as well as designed the ship. Devin Benkin built the ship in maya while Dustin Stubbs UV Mapped it. I painted the backgrounds, ship, and effects in Photoshop and ToonBoom. Then animated the ship in maya and composited everything together and animated the effects using After Effects.